YOU NEVER STOP
Steer with WASD or arrows. Every cell you leave becomes a wall — yours and everyone else's. Touch a wall, a trail, the perimeter or another rider and you derezz. Be the last one riding.
BOOST
SHIFT burns energy for double speed. Use it to close a gap before a rider gets through it, or to escape one that is closing on you. It refills slowly.
THE RIDERS
Early riders just avoid walls. Later ones read the space, and the best ones read you — they will cut across your line to seal you in. Space is the only currency: the rider with more open cells behind their wall wins.
PICKUPS AND HAZARDS
Things hovering over a soft pad are worth riding into: PHASE rides through trails for a moment, ERASE wipes your own trail, SLOW drags every other rider, CHARGE refills boost. Things sitting on a red cross are not: a MINE derezzes you, a GLITCH inverts your steering. Riders avoid mines — herd them into one. Some rounds fade trails after a while; those are the open ones.