THE CITY
A grid of blocks seen from above. You start at the wheel. W and S drive, A and D steer, SPACE is the handbrake — tap it into a corner to swing the back round. On foot, WASD walks.
ANY CAR IS YOURS
Walk up to a car and press E. If a program is driving it, they are not any more — and that is a crime. Press E again when you are nearly stopped to get out. Every class handles differently: a sport is fast and loose, a van is slow and takes a beating, a hauler shoves everything out of its way.
MISSIONS
Five sectors, six missions each, in order. The green beam is the next job: drive onto it and your handler tells you what it is. The arrow and the map point at what matters. Fail one and the beam comes back; you can try again. Get busted and it costs you bail.
HEAT
Carjacking, running programs down and jacking a sentinel all add a star. For every star, a cruiser hunts you. Stay out of their sight for a while and the heat cools. Get caught on foot, or pinned in a stopped car, and you are busted. The red ones on the pavement throw punches; F throws one back.