BUSES ARE ROADS
Nothing works unless it sits next to a BUS, and buses only carry data if they connect back to a NETWORK hub. The further a block is from a hub along the bus, the higher its latency, and the less it produces.
THREE ZONES
COMPUTE is where processes live — your population and your income. STORAGE lets compute grow past its first level. NETWORK hubs give the bandwidth that compute needs to fill up. Watch the demand bars: build what is asked for.
POWER
Everything draws power. Exceed a POWER plant's capacity and the whole grid browns out together.
HEAT IS THE ENEMY
Every building throws heat, hubs and plants most of all. Above 60 a block throttles; above 100 for long it melts down. COOLING towers pull heat out of a radius; natural vents on the map do it for free. Press H to see the heat map before something burns.
INTRUSIONS
Now and then malware gets in. A corrupted block stops producing and spreads along whatever touches it every few seconds, losing a level each time. Bulldoze it to cut it off. A FIREWALL immunises everything within two cells.
THERE IS NO END
Milestones mark your growth. The grid autosaves. Build until the heat wins.
THE CAMERA
WASD, the arrows, or a middle-button drag pan. The wheel zooms. Right-drag or Q/E turn the board; 0 resets the view.