A/D aim. Q/E (or 1–6) pick a club, from the driver to the putter, and W/S fine-tune its loft — low and flat runs on landing, high and steep bites and stops. Hold SPACE to charge power and release to strike. The dotted arc is where the ball will go in still air.
The wind pushes the ball while it flies, never while it rolls. Slopes pull a rolling ball downhill; the green is fast, the rough is slow, and sand stops it dead. Water costs a stroke and drops you back where you were. Roll it into the cup to finish the hole. Nine holes from morning to evening; the round is scored against par and your best round is kept.